![]() There are 12 chapters, each divided into two acts and a boss fight. Stay gold, Ponyboyīalan Wonderworld has a structure that’s basically a combination of every post- Mario 64 3D platformer and the Sonic games. Balan has a dark doppelganger named Lance (the most fearsome of names) who keeps corrupting people and turning them into shadow monsters or something. I barely know what the plot of this game is. Each of the 12 characters you’ll help has a trio of cutscenes, all including a cringey, choreographed musical number. There’s not really any dialogue in Balan Wonderworld, as most things are conveyed through songs. Down-on-their-luck types, such as a clown that’s scared to ask a girl out, or a guy that lost a chess match one time. But the duo presses forward to assist a dozen individuals who share sadness in their lives. Why Balan, a guy with Dragon Ball powers, needs two children to do this in his stead, I don’t have the foggiest. He invites Leo and Emma into a colorful hub connected to a dozen woeful individuals who need their help. While running from their troubles, they find themselves in Balan’s theater, a magical place or something.īalan is a guy with green hair, a hat, and a creepy smile. Leo is disenchanted due to a lost friendship, and Emma is saddened because her maids keep ignoring her and whispering to each other while she’s present. I say “find,” because they’re more minor inconveniences than anything. But this is a dated game built out of questionable design choices that make me wonder why no one stepped in with advice before it was too late.īalan Wonderworld begins with players choosing from one of two characters, both of whom are struggling with circumstances they find unfavorable. There are numerous things to like and I did find myself enthused on occasion. To be clear, what’s here is far from bad. ![]() It’s unfortunate, then, that this is the game he chose to make. He was told by the higher-ups at Square Enix that, while he could execute his vision with Balan Wonderworld, this was his one chance. Yuji Naka hadn’t directed a game since 1999’s Chu Chu Rocket, let alone a tentpole 3D platformer. ![]() But it can burn their wings off with an intense magnifying glass as well. It supplies copious winds to set properties aloft. ![]()
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